전술/훈련 게시판 규정사항 입니다. 제목 규정 : [해외,자작,펌][버전] 포메이션, 기타할말 제목 예시: [해외][11.1] FT 4-2-2-2 맨유 전술. 해외서 인기 [자작][11.0] 4-5-1 레알전술 평득3.2 평실0.2 노영입 권고사항 : 1.본인이 충분히 검증하시고 전술을 공개해주시기 바랍니다. 2.제목에 버전을 꼭 기재해주세요. 3.제목에 해당 전술의 포메이션을 꼭 기재해주시길 바랍니다. 4.훈련/전술글에 최소한의 설명글은 꼭 기재해주시기 바랍니다.
Anyone can share my tactics, without asking me for permission.
I'm sorry for my poor English,I use translation software sometimes.
Thanks Xiaoici for his help
What I have learned:
Why is it called Zero Sea's Fairyland?
Because players are free to move as they like, just like fairy move about freely.
Due to the creator of tactics always been suspected to use cheats, therefore i would prefer using the results from others players to prove my tactics.
Thank you very much for your tests!
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"Normal" and "Control"
Due to feedback of some people having hard time with the AI with only 1 tactic, so, i added a "Control" tactic for you guys.
Whats the different between this 2 tactic?
I guess everyone know this right? "Normal" is strong in offence, weak in defense. Whereas "Control" is strong in defense, weak in offence.
How to use these 2 tactics?
1. Normal:when the odds are in favourite of you, use "Normal". When the odds are against you, use "Control".
When you are leading, you can switch to "Control"; when yoi are losing, can switch to "Normal".
2. Personal favourite: when the odds are low against you, you can take the risk of being beaten upside down by using "Normal", more exciting. When leading, you can continue to use "Normal", to increase the scoring rate, but also in risk of being fight level or losing.
3.DO not use only 1 tactic for the whole season, as AI will get used to your tactic. The power of tactic will decline.
4.Tactic with "R" suffix means place your MC who use left leg to the right side, advantage to long shot and direct pass.
Match Preparation: Attacking Movement.The amount of training is 30%
Playmaker and Target maker : Forward (ST).
This can reduce the players who pass back blindly and control the numbers of long shot only for my ghost tactic.
P.S NOTE!! : There is a small bug in FM2010 and FM2011!Although the setting has been made, but when you change position or switch players, the Core setting will be changed automatically, thus you need to re-set the setting again!
FC/ST: 1.Finishing,Composure; 2.Pace & Acceleration, Dribbling.
AMRL: Dribbling, Pace & Acc,Finishing.My tactic need AMRL cut inside,so you can train ST to AMRL.
AML:better with right foot; AMR: better with left foot.（You must train your players into position that is at least orange or yellow color. Which is "Awkward" or "Unconvincing".
MRL:1. Dribbling, Pace & Acc; 2.Passing, Creativity,Strength, Tackling
ML:better with right foot; MR: better with left foot.（You must train your players into position that is at least orange or yellow color. Which is "Awkward" or "Unconvincing".
MC: 1.Passing, Creativity, Finishing, Long shots;2.Strength, Tackling
（V4 No DMC）DMC: Strength, Tackling (better learned tackles), Passing, Creativity, Long shots.
DC: 1. Jumping , Acc & Pace , Heading; 2. Positioning, Strength, Tackling
GK:1. One On Ones, Reflexes;2. Handling
What about my DR/L? Too many ST?
DR/L can train them to become Winger, defensive AMR/L are good too.
Speedy type ST can train into Winger too. They will be much more stronger than traditional Winger.
Match preparation is a must, even if your team are gel-ed already, unless you want to give up on your league results. I personally recommend "Attacking Movement"
Wingers have to use Forward players, which mean you train your speedy Forwards into Wingers. Must have high scoring ability so as to prevent goalkeeper saving too many balls and hitting the woodworks. Use schedule AMRL (inside).
Do not use Time Wasting because the effect is not good, it doesnt improve the possession and it makes the attacking decrease alot.
You can skip the part on players setting 1 by 1, as the result is very hard to be tested out, so i didnt use it.
All out attack and defense drain alot on stamina, so, try to maintain at least 90% - 95% fitness before match. After every match, rest your players regarding to their fitness. (Note: Under Training "Show Filters" --> "All Schedule", hold Shift key and click the ">" icon then right click, and you can set all of your player schedule in 1 shot. This method can also be use on scout report, transfers or any other places.) Actually my tactics which consist of draining of fitness has its good point too, that is to drag the AI down with us, as the AI drains their fitness quite fast too.
Corner: Right legged on Left corner, Left legged on Right corner (Of course you have to see the stat)
Free Kick: Left legged on Left FK, Right legged on Right FK (Of course you have to see the stat)
Pitch Size: Small
The actual effect is difficult to test, and will destroy tactics.
The actual effect is difficult to test, so I do not use.
It is best to combine this tactic with my training schedule, good for training up "monster youth", as the schedule is made according to what i need for my tactic.
How important is each role to my tactic: GK>DC>ST>AMRL>MC>DMC>DRL
Heading: Main point is to see the Jumping, Jumping shows the ability to win a header, Heading means the accuracy of the header. Height also make a difference.
The "Butcher": It means players with high Aggression, Bravery and Dirtiness, with the skill of "Dive into Tackle" will be the best. "Butcher" will shine best in MC position, position at DRL also not bad.
When down to 10 man: change to 243 or Replaced AMR/L
It is recommended to use Fairyland Tactics during friendly matches. Switch 3--6 times respectively youlself. (That is to let your team players to get use to the tactics.
Don't save tactic in 3D match!
At the beginning of all new season, please set all bonus to "high".
E.g High cup bonus, High league bonus etcs
By choosing high bonus reward, your player will perform better.
Terribly Bad In FM11hoots From Distance
Free kickers -- Good: Hits Free Kicks With Power，Tries Long Range Freekicks.
ST/AMRLC -- Good: Places Shots,Avoids Using Weaker Foot,Likes To round Keeper Bad: Runs With Ball Down Left/Right.
AMRL -- Better: Avoids Using Weaker Foot,Cut Inside Good: Places Shots,Likes To round Keeper Bad: Runs With Ball Down Left/Right.
MRL -- Better: Avoids Using Weaker Foot,Cut Inside Bad: Runs With Ball Down Left/Right.
MC/DMC -- Good: Shoots With Power, Dives Into Tackles.
DC -- No
Good luck and play well!
By Zero Sea.
Corner: Right legged on Left corner, Left legged on Right corner (Of course you have to see the stat)
Zero Sea's Fairyland V4
[FM11.3]Zero Sea's Fairyland V4 -- Gorgeous (7.4) - Downloads - FM-Base - Football Manager 2011 Tactics, Wonderkids & Cheats
If you do not have unzip software,you can use a free unzip software -- 7-zip
Zero Sea's Team Talk
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*** Post-Match TeamTalk ***
Reasonable praising and bad comment can increase the relationship between the manager and players. Praise can increase the morale, motivation. Bad comment can adjust the players motivation for the next match.
Scenario 1: You Have High Odds
Draw: 1. Average rating of 7 and above, "Sympathize". 2. Average rating of 7 and below, "Disappointed", "None" to players with rating of 7.5 and above.
Lose: "Disappointed", "None" to players with 7.5 and above
Scenario 2: You have low odds
Lose: 1. Average rating of 7 and above, "Sympathize". 2. "Average rating of 7 and below, "Disappointed", "None" to players with 7.5 and above.
Monitoring the matches
Although i rely more on ultimate tactics, but i also do some research on monitoring the matches. Rating shows the performance of a player. When the rating is high, mean the performance is good, while rating is low, means its bad.
NEVER let loose to those under-performed players. Example; If all the players are performing well, your rate of winning a match increases; whereas IF there ARE 1 or 2 players who are under-performed, the result will be devastating.
If you are not trying to win the year MVP or footballer award, when players is under-performed, you should sub them out, and the winning rate of your team will greatly increase.
6.0 and below: Performing badly. If the player is not your star player, you MUST sub him out.
6.1--6.3: Slightly under-performed. If you got spare sub on your bench, you can sub them out.
6.4--6.9: Performing normal.
7--7.4: Performing well. Even if the player is a sub, when they are performing well, just let them be.
7.5 and above: Having a storming game. During this time, they are like being possessed by Pele or Manadona.
Note: When the team are performing well as a whole, which is all around the rating of 7 or so, those with rating of 6.4--6.7 and is the lousiest rating the player had, you can consider to sub him off too.
What if most of your players are under-performing? Wait for half-time team talk, and made your decision who to sub after that, as most of your players will get back to their form.
Dont rely on star players, a lousy player with rating of 7 or above is better than your star player with rating of 6. So, if you are not aiming for MVP, sub your star player out when they are not performing well. Of course, the ability of your sub must not be too lousy.
Fitness which is below 75% will increase the injury rate, performance and speed will start to reduce too. Normally, players with fitness 70% or below, you have to sub them out, but you cant do that with my tactics, you can only sub them out when their fitness are around 65% to 60%. What if there are alot of players with low fitness? Priority: Sub your CB 1st, then your Forward. When your Forward doesnt have much speed left, the most, you will reduced your scoring rate; but if your CB is without speed, your defense will be shattered into pieces. Of course, when you are losing, dont care about your defense, sub your attacking players.
We usually use our last sub during 60-70 min, because after you used up your last sub, the AI will 10000% become ruthless!
When your player misses a penalty, rating will decrease alot; Thus, you can consider to sub them out too.
츠동쪽엔 올라와 있는데 여긴 안올라와 있더라구여 그래서 올렸음
이님이 원래 전술 마구 양산해내는데 사코전술인줄 알았더니 수비전술하고 공격전술 잘이용하면 승리 하더라구여
이전술은 전형적인 약팀 전술인듯 근데 츠동쪽에 있는 번역 다퍼오고 싶은데 못퍼와서 그냥 이렇게 씀 그렇다고 그 능력치 써봐야
츠동꺼 퍼오는게 될정도이기 때문에 여기에도 옛날껀 있을거임 fm2012도 이님 전술 벌써 나왔더라구여
블랙풀로 테스트 해봤는데 첫시즌 10위 함 영입 조금 하고나서
수비전술이랑 공격전술 있는 사용법은 저 능력치 저 기 선플대로 맞추고
지고 있어도 힘들때는 수비전술 사용하고 컨트롤 쉬울때는 공격전술 쓰니 이전술로도 성적이 좋게 나오더군요 ;
그러고 적응 되라고 친선경기에 한경기에 4번씩 전술 바꿔주면서 저같은 경우는 했음..
이전술 말고 더 좋은 전술 있다면 추천좀 ; 킴즈 전술도 써보고 4-3-3 외국전술도 써봤는데 4-3-3 외국전술은 블랙풀한테는 안먹혀서 ㅎㄷㄷ ;
ㅠㅠ 누가 이전술도 번역해서 올려주신다면 고맙겠어여 내가 올리면 츠동꺼 퍼오는게 되서 못하겠네여